Inside Fallout, Gaming’s Most Surprising Small Screen Triumph

The Fallout TV show is back to Prime Video, and it's fair to say that audiences were pleasantly surprised by the quality of its initial run. By depicting the atomic-age, nuclear-ravaged United States through the perspectives of three separate characters, it managed to capture various facets of the player's adventure.

We followed Lucy the vault dweller, attempting to do the right thing and discovering that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel rookie, who begins to question his organization's authority and unleashes significant chaos in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has completely shed any ethical bearings out in the contaminated wilderness.

Building Anticipation for a New Chapter

The debut season's finale disclosed crucial details about the culprits behind the atomic conflict that trapped a population in bomb-proof bunkers for hundreds of years. It also posed plenty of questions unresolved for the second season – and, this time, anticipations are much greater.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says Jonah Nolan.

“Starting the first season, people were like, ‘Just get it right’,” adds the game director. “We’re over the moon with the feedback to the show, so now people are arriving with more enthusiasm and altered expectations.”

A New Vegas Vibe for Season Two

The upcoming season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the franchise, despite the fact that it was somewhat buggy at launch.

“It has a arid atmosphere, a Mojave vibe, that’s so essential to that game,” notes Nolan. “That dusty, desolate Route 66 vibe of the game is so much rewarding to bring into the show.”

In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators indicate that it acknowledges the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is notable for its tangible quality – its makers prioritized real props and locations were constructed, reflecting the makeshift nature of the outposts in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a video game, is to seem like it’s tangible.”

In fact, virtually every element you see on-screen is practical, including the infamously terrifying irradiated monsters known as the apex predators. In the show, they are created using practical effects, and were reportedly rather intimidating up close.

A Labor of Love

The Fallout series resonates because it is made by accomplished storytellers who are also passionate gamers, in collaboration with the original creators behind the franchise. This common understanding for the lore is clear in the end result.

The new batch of episodes is debuting on a weekly basis rather than as a binge-able batch, offering a different experience from the first season. This schedule will foster a new weekly discussion, something the showrunners themselves are looking forward to witness.

“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of twists,” promises the game director. “I’m looking forward to seeing what people think.”

Tanner Meza
Tanner Meza

Eleanor is a travel writer and urban enthusiast exploring UK cities.